Hell's Goblets for a blinding cocktail
For the Godot Wild Jam #82
UNFINISHED within the deadline...
Point & click game
Pitch :
A demon apprentice gets drunk while possessing the body of an adult Paladin at The Tavern at the Crossroads of Worlds (where there are Angels, Demons, and Strange Humans).
His demonic instructor spawns, and only the demon apprentice sees him.
The instructor has a dark mission: to move a pillar of hell that's blocking the view from the Dark Lord's bedroom window.
He needs labor and plans to summon Goblins.
He botches his summoning because a drunkard shouts "Goblet!" and the goblins were transformed during the summoning into linving-Goblets who disappear among the other ones in the tavern.
The demonic instructor makes him understand that he is evaluating his goblin ressources management skills...
By possessing the Paladin or one of the Goblets, the demon will have to negociate with the drunkards or the Goblets.
"UNSEEN" Theme: No one sees the instructor; the player doesn't see the Goblets to be collected; the NPCs don't notice anything...
Wildcards
Immersive: the number of Goblets on the bar will serve as an UI indicator; the bar's blackboard will serve as an indicator for the instructor's evaluations.
BOOM!!!1: The very end if the player succeeds !
Report Card: The instructor notes the player's good (are bad ;-) ) points in this mess (with a bonus point already for the chaos he has just created).
| Status | Prototype |
| Platforms | HTML5 |
| Author | Afterworks Studio |
| Genre | Adventure |
| Made with | Godot |
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